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glass.pov
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1995-11-25
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696b
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39 lines
// Persistence Of Vision raytracer version 2.0 sample file.
#include "colors.inc"
#include "textures.inc"
camera {
location <0, 20,-125>
direction <0, 0, 2>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, 25, 0>
}
sphere { <0, 25, 0>, 20
pigment {Clear}
finish {
ambient 0.0
diffuse 0.0
specular 0.5
roughness 0.0001
reflection 0.2
refraction 1.0
ior 1.5
}
}
sphere { <0, 0, 0>, 200
pigment {
Bright_Blue_Sky
scale <30, 10, 10>
}
finish {
ambient 1
diffuse 0.8
}
}
light_source { <100, 140, -130> colour red 0.7 green 0.7 blue 0.7}